Collection Captured in Reality.
I’ve photographed these tree models using a Full frame SLR Camera. Took around 600 pictures that were used to re contruct in 3D.
Zbrush is my main retopology/UV- tool. I create a low poly base that has around 5000 Quad Poly’s. Next 3 LOD obj files.
Texture map is 8192 x 8192 px resolution. Normal Map Comes in DirectX version at 8192 x 8192 px. Also there’s a displacement map, at resolution 8192 x 8192px.