Origin Lines precedes Origin Tiles and cubes, but is created after. An algorithm written in Python 3 determines the flow of the lines. In Blender, the line data is used to create geometry (nodes and beams) which are then rendered in Marmoset Toolbag 4.
The program is scalable from anywhere between 16 and 256 units. The output is a list of line positions (start and end).
I wasn’t sure how the final result would look exactly, but now that it’s finished, it has a lot of similarity with Hilbert’s space filling curve.
Thanks for watching and see you on the next Project!