Origin Lines is a maze-like structure formed by lines. The elements can only connect at the ends of other lines at 0, 90, 180, or 270 degree angles. The data is procedurally generated following Python programming code made in PyCharm, exported as a CSV file, and then passed to Blender, where the actual 3D model is generated. Renders are made in Marmoset Toolbag with ray tracing on.






