During my studies of combined image at the Sint Lukas Brussels School of Photography, I realised that 3D can be of great use when it comes to compositing layers and calculating shadows and light.
I promptly dropped out of my studies and started learning 3D on my own. I became familiar with HDR panoramic imagery, photogrammetry, and game engine pipelines. Since 2012 I’ve been providing 3D scanning and consulting services in this field.
With custom 3D scanning setups and workflows, I also work for museums, film, entertainment and international artists. So far I’ve made 1000’s of scans of people, animals, art and objects.
With a background in IT and electronics, I build every PC I need myself, along with all the necessary networking and server requirements.
By building smaller plants, I have learned a lot, and I have gained knowledge and experience to tackle large plants.
While studying photography in high school (Sint Lukas Brussels), I learned everything I needed for photogrammetry.
To process the photos into a 3D model, I use Agisoft Photoscan and Capturing Reality.
I tend to avoid repetitive tasks and prefer writing Python scripts instead.
Zbrush accompanied me from the beginning and is my favorite tool for sculpting and cleanup.
To create blendshapes, I use wrap. It has nodes and allows you to create unique pipelines for each project.
A game engine, is an important part of my toolkit, as I present my photography and 3D work there.
Each mesh comes with a texture map. I clean up this map using the same retouching techniques I learned earlier in Photoshop.
Where there is light, there is sound. Before I became a visual artist, I was actually a musician. I played keyboard and guitar, as you can already guess from the picture 🙂