3D scanning, for me, innovated the way combined images work in Photoshop. Often involving dozens of layers and requiring precise shadow and light adjustments, they tend to be tricky to make.  With the help of rendering, 3D scans and 360 Background images, an accurate result can be achieved with just a few nodes.

Also, as it turned out, 3D scans are usefull for 3D printing and Virtual / Augmented reality. I’ve been building photogrammetry scanners since 2011, starting with just 3 camera’s sourced from my carreer as a photographer, to 136 camera’s for high end face- and bodyscanning.

In 2012, I started a business called “The Holographer”, to  help out others in building 3D scanners. I’ve used scanning and rendering in large projects for Initial Workwear & Red Devils but also helped students graduate, providing them with scans and guidance: Shayli Harrison and Johny Ripato are among them.

I’m continuously building a 3D content library consisting of trees, people, food, HDRi‘s,… used by Game/VR developers and students.

Currently, I’m building a specialized multi-camera photogrammetry rig and a Virtual Reality app that lets you be a “holographer”.

Low Poly Mark Florquin

Marki in action

Bridee Talk

Bridee Talk

3D Scanning

3D scanning

Iceland interview

Trsitan Bethe Scanner

Tristan Bethe & Mark Florquin

Pronor 3D print

Pronor 3D print

The Holographer

Iceland 3D scanning

Iceland Scans

Pronor Talk

Pronor Talk