23 December 2025by Mark Florquin
Earth Rocks Museum
Earth Rocks Museum by Polygonal Miniatures On display is a sample of around 100 3D-scanned rocks. They have been scanned using photogrammetry, 160 images per rock. In the museum you can see high-quality renders as well as real-time rocks. The project is made in...29 August 2025by Mark Florquin
Starvester
The Bunker Gallery by Polygonal Miniatures Starvester Gallery by Polygonal Miniatures Starvester: Into the Cubiverse by Polygonal Miniatures About the...11 April 2025by Mark Florquin
Spherical Bontany
360 Warps of Panorama images, created in Antwerp, Belgium. They are made using Gimp and Mathmap using a script by Breic.16 August 2024by Mark Florquin
The Cubiverse
The Cubiverse combines Origin lines, tiles, and cubes into one crystal-like structure. Elements are placed procedurally following Python code and rules: 1. Connect to other elements only at corners and ends at a 90° angle. 2. Never overlap with existing elementsA CSV file is then fed into Blender, where the actual 3D model is generated. Renders...16 August 2024by Mark Florquin
Habitable Planets
Habitable planets are city-like boxes made procedurally using Python programming. The elements are calculated and exported as a CSV file with positions and scale. This list is then fed into Blender, where the actual 3D model is created. Renders are made with Marmoset...23 December 2022by Mark Florquin
Obstacle Warehouse
Obstacle Warehouse is an interactive gallery made in Unity 3D. It features 3D-scanned clothing, fitted and rigged on digital avatars. Also in the exhibitions are various full-body 3D scans. Obstacle...22 December 2022by Mark Florquin
Panoroom
Panoroom is a virtual exhibition featuring panoramic images. The panoramas are made using 18 captures with a 20mm Nikon lens and SLR camera. The resulting equirectangular (2:1 ratio) images are then warped to achieve the 'little planet' and 'universe'...17 December 2022by Mark Florquin
The Origin Gallery
The Origin gallery features early procedural artwork by Mark Florquin & Polygonal Miniatures. Using lines, tiles, and cubes, a crystal-like structure is formed that follows two rules: 1. Connect to other elements only on corners and ends, and 2. Never overlap with the existing elements. To achieve this procedurally, an algorithm calculates...2 November 2022by Mark Florquin
Origin Lines
Origin Lines is a maze-like structure formed by lines. The elements can only connect at the ends of other lines at 0, 90, 180, or 270 degree angles. The data is procedurally generated following Python programming code made in PyCharm, exported as a CSV file, and then passed to Blender, where the actual 3D model is generated. Renders are made in...21 October 2022by Mark Florquin










