Photorealistic Tree asset, Captured in Reality.
I’ve captured this model using a Full frame SLR Camera. Took around 300 pictures that were used to contruct the 3D model.
Zbrush is my main retopology/UV- tool. I create a low poly base that has around 5000 Quad Poly’s. Next 3 LOD obj files.
Texture map is 16384 x 16384 px resolution. Normal Map Comes in DirectX and WebGL versions at 8192 x 8192 px (PNG format). Also there’s a displacement map in .EXR format, also 8192 x 8192px
And lastly 2048 x2048 px Ambient Occlusion and Cavity Maps, both in PNG format.
There’s renders made in Zbrush, showing Polygroups and high resolution Topology. In addition Marmoset Toolbag 2 Renders.
A ZTL with 6 subdivisions is included in the package.