These models have been 3D scanned using a 72 camera photogrammetry rig. Using cross polarization.
All reflections have been eliminated, resulting in a color information-only Albedo Map.
Using Metallic/Specular shaders, reflections can be brought back again.
The scandata has been retopologized, UV-Mapped and decimated into 3 level-of-detail meshes: Low, Medium and High (min. 5k, max. 450k poly’s).
Also a 16k Texture map, 8k Normal map and 2k Ambient Occlusion and Cavity maps are included.