The Cubiverse combines Origin lines, tiles, and cubes into one crystal-like structure. Elements are placed procedurally following Python code and rules: 1. Connect to other elements only at corners and ends at a 90° angle. 2. Never overlap with existing elements
A CSV file is then fed into Blender, where the actual 3D model is generated. Renders are made using Octane Render and Marmoset Toolbag.





















