How To: 3D Scanning Clothing
For use in Games and VR
Finding the right mannequin for 3D scanning clothing is quite difficult. Poseable museum mannequins leave noticeable joint marks in the fabric. So I decided to design and 3D print an A-Pose mannequin.
A-Pose, or Standard pose, is the pose game-avatars assume before being animated. Clothing scanned on that pose can get skinned and weighted to follow an avatar’s bone movements.
It’s available for sale here: 3D Printeable Man OBJ Files
All the parts are created in Zbrush, making heavy use of live booleans. As connectors, I use LEGO Technic connectors (Those little black pins). The design uses as little filament material as possible and 3D Printing time is reduced to a minimum. This is achieved by using walls of only 2 layers and, after printing, strengthening the parts with glass fiber and epoxy.
3D Printing is done on a Creality CR 10 S4. Build Volume is 40cm x 40cm x 40cm. Parts are built so they fit this volume perfectly. Printing takes approximately 2 weeks, non-stop.
The full model takes around 4kg of PLA filament.
On the left you see the legs being printed. There is a shaft inside the legs that requires printing in upright position.
Epoxy cures in 20 minutes. I make small portions of it, dip the glass fiber and apply on the inside of the print. I also apply a layer of expoxy on the outside. It smooths the print and gives a glossy effect.
Feel free to comment or contact me for any tips an questions you may have.
Have a nice day and if you want the files, here’s the product page.